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Motions

From Centum Laboratories Wiki

Motions are sets of special authorizations enacted by the Administrative Committee or Facility Oversight which have an effect over a specific team or over the whole facility.

Overview

Motions can be passed by Both Administrative Committee and Facility Oversight through a voting. However, to give a better purpose for AC, Votes are weighted: Administrative Director 1, Head of Research 2, Facility Oversight 2, Chairman 3. A passed motion takes effect straight away with a countdown on that team’s HUD.

In Counterpart, Motions also need enough Budget to be enacted, not only the majority of votes.


Quick Reference
Designation Class Cost Cooldown Duration Description
Protocol November Emergency 0 NCD 2.5 Min Seals the worst-hit sector for 2.5 minutes and marks anyone inside "TERMINATE" for BCU/DSA to deal with.
Tactical-Decontamination Emergency 0 NCD 45 Min 3 Min Authorize facility-wide decontamination during an outbreak. Personnel must evacuate to the shelter once approved.
Facility Supply Drop Logistics 5000 NCD 5 Min One-Off Calls a Supply Drop to the Meeting Point while the Facility Oversight is off-duty.
Large Shipment Logistics 20000 NCD 30 Min One-Off Calls a supply truck with a full load. Garcia stays supplied longer with extra Rifles, SMGs, and armour. Lost if the truck is destroyed.
Call Board Meeting Board 0 NCD 30 Min 5 Min Summon the Board and Team Leads to the meeting room. Everyone summoned gets a line.
Turret Enhancement Facility 20000 NCD 30 Min 10 Min Every turret is repaired, takes 25% less damage and hits 10% harder, for 10 minutes
Facility Fortification Facility 15000 NCD 30 Min 10 Min
Heavy Plating Centum Security 10000 NCD 20 Min 5 Min All security gain 15 armor for 5 minutes.
Security Armor Surplus Centum Security 10000 NCD 20 min 10 Min All Centum Security spawns with 2 extra magazines worth of ammo for 10 minutes.
STU Endurance Training Centum Security 10000 NCD 30 Min 10 Min Special tactics Unit take 15% less melee Damage, burn stamina 15% slower, and carry up to 20kg for 10 minutes.
Exterior Clearance Centum Security 7500 NCD 30 Min 7.5 Min All CS with AC3 and above will be allowed to operate outside the facility for 7 minutes and 30 seconds.
Enhanced Riot Control Centum Security 15000 NCD 30 Min 5 Min For 5 Minutes Centum Security spawns with a Taser, Light-Shield and a spare magazine. STU gets Heavy-Shield, Shock-Baton, Teargas immunity and 2 spare magazines
Incendiary Loadout for Contaiment Biohazard Containment Unit 12500 NCD 30 Min 5 Min
Containment Suit Overall Biohazard Containment Unit 7500 NCD 30 Min 10 Min
Flamethrower Output Increase Biohazard Containment Unit 7500 NCD 20 Min 5 Min
Daredevil Endurance Training Biohazard Containment Unit 7500 NCD 20 Min 5 Min
Containment Ammunition Surplus Biohazard Containment Unit 10000 NCD 20 Min 5 Min
Response Unit Conditioning Facility Response Unit 12500 NCD 20 Min 5 Min
Response Unit Ammunition Surplus Facility Response Unit 10000 NCD 20 Min 10 Min
Rapid Response Facility Response Unit 12500 NCD 30 Min 5 Min
Response Unit Combat Training Facility Response Unit 15000 NCD 30 Min 5 Min

Facility Budget

Budget Used on motions, can be viewed on 'Supplies' Tab.

Facility Budget is the money used to Enact Motions. The budget can be increased by doing Tasks, patrols, contributing to tests, and participating in Events.

Designation Cost Team
Member on Duty +50 Each Minute
Raid Defended +5000 CS and FRU
Heist Defended +5000 CS and FRU
Riot Queled +5000 Security
Decon Passed +5000 BCU and FO
Enemy Truck Destroyed +2500 Any Team
Executive Order +1500 Any Team
Cure Made +500 Security
Arrest +250 Security
Gas Chamber Test +150 Research
Contraband Seized +100 Security