Motions are sets of special authorizations enacted by the Administrative Committee or Facility Oversight which have an effect over a specific team or over the whole facility.
Overview
Motions can be passed by Both Administrative Committee and Facility Oversight through a voting. However, to give a better purpose for AC, Votes are weighted: Administrative Director 1, Head of Research 2, Facility Oversight 2, Chairman 3. A passed motion takes effect straight away with a countdown on that team’s HUD.
In Counterpart, Motions also need enough Budget to be enacted, not only the majority of votes.
Quick Reference
| Designation | Class | Cost | Cooldown | Duration | Description |
|---|---|---|---|---|---|
| Protocol November | Emergency | 0 NCD | 2.5 Min | Seals the worst-hit sector for 2.5 minutes and marks anyone inside "TERMINATE" for BCU/DSA to deal with. | |
| Tactical-Decontamination | Emergency | 0 NCD | 45 Min | 3 Min | Authorize facility-wide decontamination during an outbreak. Personnel must evacuate to the shelter once approved. |
| Facility Supply Drop | Logistics | 5000 NCD | 5 Min | One-Off | Calls a Supply Drop to the Meeting Point while the Facility Oversight is off-duty. |
| Large Shipment | Logistics | 20000 NCD | 30 Min | One-Off | Calls a supply truck with a full load. Garcia stays supplied longer with extra Rifles, SMGs, and armour. Lost if the truck is destroyed. |
| Call Board Meeting | Board | 0 NCD | 30 Min | 5 Min | Summon the Board and Team Leads to the meeting room. Everyone summoned gets a line. |
| Turret Enhancement | Facility | 20000 NCD | 30 Min | 10 Min | Every turret is repaired, takes 25% less damage and hits 10% harder, for 10 minutes |
| Facility Fortification | Facility | 15000 NCD | 30 Min | 10 Min | |
| Heavy Plating | Centum Security | 10000 NCD | 20 Min | 5 Min | All security gain 15 armor for 5 minutes. |
| Security Armor Surplus | Centum Security | 10000 NCD | 20 min | 10 Min | All Centum Security spawns with 2 extra magazines worth of ammo for 10 minutes. |
| STU Endurance Training | Centum Security | 10000 NCD | 30 Min | 10 Min | Special tactics Unit take 15% less melee Damage, burn stamina 15% slower, and carry up to 20kg for 10 minutes. |
| Exterior Clearance | Centum Security | 7500 NCD | 30 Min | 7.5 Min | All CS with AC3 and above will be allowed to operate outside the facility for 7 minutes and 30 seconds. |
| Enhanced Riot Control | Centum Security | 15000 NCD | 30 Min | 5 Min | For 5 Minutes Centum Security spawns with a Taser, Light-Shield and a spare magazine. STU gets Heavy-Shield, Shock-Baton, Teargas immunity and 2 spare magazines |
| Incendiary Loadout for Contaiment | Biohazard Containment Unit | 12500 NCD | 30 Min | 5 Min | |
| Containment Suit Overall | Biohazard Containment Unit | 7500 NCD | 30 Min | 10 Min | |
| Flamethrower Output Increase | Biohazard Containment Unit | 7500 NCD | 20 Min | 5 Min | |
| Daredevil Endurance Training | Biohazard Containment Unit | 7500 NCD | 20 Min | 5 Min | |
| Containment Ammunition Surplus | Biohazard Containment Unit | 10000 NCD | 20 Min | 5 Min | |
| Response Unit Conditioning | Facility Response Unit | 12500 NCD | 20 Min | 5 Min | |
| Response Unit Ammunition Surplus | Facility Response Unit | 10000 NCD | 20 Min | 10 Min | |
| Rapid Response | Facility Response Unit | 12500 NCD | 30 Min | 5 Min | |
| Response Unit Combat Training | Facility Response Unit | 15000 NCD | 30 Min | 5 Min |
Facility Budget

Facility Budget is the money used to Enact Motions. The budget can be increased by doing Tasks, patrols, contributing to tests, and participating in Events.
| Designation | Cost | Team |
|---|---|---|
| Member on Duty | +50 | Each Minute |
| Raid Defended | +5000 | CS and FRU |
| Heist Defended | +5000 | CS and FRU |
| Riot Queled | +5000 | Security |
| Decon Passed | +5000 | BCU and FO |
| Enemy Truck Destroyed | +2500 | Any Team |
| Executive Order | +1500 | Any Team |
| Cure Made | +500 | Security |
| Arrest | +250 | Security |
| Gas Chamber Test | +150 | Research |
| Contraband Seized | +100 | Security |