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Update Log

From Centum Laboratories Wiki

1.16

1.16.0

Added
  • Added a Halloween event map.
  • Added a Halloween candy hunt with 50 hidden candies around the Facility. Finding most of them unlocks the Bulldog Badge and the Bulldog Juggernaut skin for FRU.
  • Added control panels to gas testing chambers, providing decontamination, door release, purge, and vent controls, along with hints for Health & Research.
  • Added Protocol November. During an outbreak, the FO Lead or BCU Director can request that the board seal the worst-hit sector for up to 2.5 minutes. Anyone caught inside is marked TERMINATE for that life, while BCU and DSA receive guidance to the sector.
  • Added the Traitor system. Health & Research members who heal hostile or terminated subjects, or Osiris Collective members, are marked TRAITOR for that life and can be killed by anyone. Arrested traitors are barred from Health & Research for five minutes.
  • Added a facility budget and Osiris war chest, which accumulate funds as players participate. These pools fund motions, supply drops, and supply runs, while losses to the Osiris Collective drain the facility budget into the war chest.
  • Added supply runs. Team leads can order their side's supply truck through the tablet for NCD$10,000 from the facility budget, subject to board veto, or $8,000 from the war chest. Successful deliveries increase stock at Garcia or Markus by 50% for at least 20 minutes.
  • Added supply trucks that travel from the tunnel to their designated drop-off point, running over players in their path. The opposing side can destroy trucks while they are moving, and supply boxes at the Centum drop-off can be stolen for NCD.
  • Added supply truck escort orders. Players authorized to go outside can escort their side's truck and receive rewards if it arrives. The team must then unload the delivery, guided by a route line to the drop-off.
  • Added the Osiris Ambush Supply Truck, which can intercept FRU Supply Truck orders. Destroying the opposing truck before delivery awards NCD$2,500 to the Osiris side's budget or war chest.
  • Added a Supplies app to team leads' tablets, displaying the budget or war chest, income sources, spending, supply truck status, vendor stock, and enemy truck warnings. Team leads without a tablet now receive one.
  • Added board motions: Facility Supply Drop, Turret Enhancement, Facility Fortification, Large Shipment, Heavy Plating, Enhanced Riot Control, Daredevil Endurance Training, Rapid Response, and Response Unit Combat Training.
  • Added grenade cooking. Aiming pulls the pin and starts the fuse; holding a grenade too long causes it to explode in the player's hand. Putting it away disarms it, while dying with the pin pulled drops it live.
  • Added flash grenades to STU and D26 loadouts and the Osiris vendor.
  • Added the NC33 to Garcia's stock for Centum Security.
  • Added explosive reactions to Roombas. Shooting them, hitting them with a flamethrower, or catching them in an explosion detonates them; they return to their docks after 30 seconds.
  • Added a low-health effect below 25 health, causing aim shake, reduced stamina, slower movement, and muffled hearing.
  • Improved outdoor lighting with clouds and fog linked to the weather.
Changed
  • Changed the FO Lead's ability to request decontamination and Protocol November so both can be requested through the tablet's Motions app instead of the pager.
  • Reduced night vision brightness slightly during blackouts.
  • Reduced the weight of the Mop, Flamethrower, and APD-31 to 0.5 kg, 4.5 kg, and 3 kg, respectively.
  • Changed infected players so they lose their skill tree perks and most board motion bonuses until cured or killed.
  • Changed board motions to cost money from the facility budget.
  • Changed the tablet's Motions app.
  • Changed STU Endurance Training to last 10 minutes, grant 15% melee damage resistance, and increase the carry limit to 20 kg.
  • Changed Response Unit Conditioning to reduce stamina drain by 15% and increase the carry limit to 17.5 kg.
  • Remade BIBI-22.
  • Remade BIZK-96.
  • Remade BIAK-16.
  • Changed decontamination timing so it waits until Protocol November has run or five minutes after the board denies the request, unless a riot is active.
  • Changed gas chamber test subjects so they cannot be killed until they leave the chamber or attack.
  • Changed terrain fires so their spread depends on the ground type.
Fixed
  • Fixed the P90, UMP, T88, TD-32, Taser, and Flamethrower ignoring reload-speed perks and the FRU ability.
  • Fixed CWU members with Master Infiltrator failing to receive the FRU ability's faster reload and wall-reveal effects.
  • Fixed BIPM-31-RE and BIPMZ night vision remaining off after a blackout and being brighter than normal night vision.
  • Fixed night vision remaining excessively bright throughout a blackout if it was active when the lights went out.
  • Fixed the facility remaining darker than normal when night vision was removed near the end of a blackout.
  • Fixed the BIBI-22 outbreak mission failing to count infections and incorrectly requiring five infections instead of three.
  • Fixed closing the cure puzzle without completing it retaining the sample and locking the Sample Modifier.
  • Fixed players joining during a weather transition seeing the previous weather and then experiencing the entire transition again.
  • Fixed phones failing to display tutorial hints or the follow-the-line label.
  • Fixed the flashing red dot not appearing on thrown frag grenades.
  • Fixed avatar faces displaying doubled mouths or incorrect expressions, sometimes reverting to the default face.
  • Fixed unit-specific skills, such as Efficient Plating, working outside their intended unit.
  • Fixed team leads retaining their leadership role after switching to a lower subteam.
  • Fixed frame drops around crowds and during large gunfights.
  • Fixed heavy lag caused by large spreading fires.
  • Fixed treadmills, pull-up bars, and push-up mats not functioning when used.
  • Fixed major frame drops when nearby players were shot or switched weapons.
  • Fixed the Blood Splatters setting failing to disable blood effects.


1.15

1.15.6

Added
  • Chat Notices, like sending messages too fast to the radio log, with a read-only log for players without a radio
Changed
  • Tablet Announcements changed to Text Only, removing voice broadcast.
  • Radio Messages and Facility Announcements to follow Roblox chat settings, blocks and mutes, and to be reportable like chat.
  • Infected unable to see chat.
  • Radio Static to turn into Static during blackout and jams instead of being partially-readable.
  • Document printing and Patient Notes to once per minute, and printed documents to follow Roblox chat settings.
  • Announcements longer than 150 characters to be refused instead of cut short.
Fixed
  • Refused Chat messages still showing over your head.
  • Failed Document prints closing the editor as if they have been printed.
  • Patients notes saving a duplicate when clicking in and out of the notes box.
  • Tablet not showing reason for announcement failure.

1.15.5

Added
  • DevProduct to skip RS Solitary Time.
  • Voice-chat facility broadcasts for FO and Team-Leaders.
  • Support for more than 2x Weekends multipliers.
  • Customization to UI Primary Color in the settings Menu.
Changed
  • RSHB Riot Protection for RS
  • Sledgehammer Melee Stats
  • Heist Team Limit for OC Increased & RS get Heavy Riot Weapons during a Heist.
  • Tactical-Decontamination to be approved by a Vote.
  • RS to receive a 'suspicious' tag when escaping a Security Scan.

1.15.4

Added
  • The Sledgehammer, a gamepass melee weapon for the Osiris Collective and Research Subjects that can smash power boxes and break blast doors faster than other melee weapons.
  • The ability for Research Subjects and the Osiris Collective to drop looted weapons, which are marked LOOTED and can be dragged onto the floor instead of being deleted.
  • A struggle prompt allowing zip-tied subjects to break free by repeatedly pressing the interact key, marking them TERMINATE upon escape.
  • The ability to cut zip-tied subjects free using a Shiv or Machete, marking both players TERMINATE.
  • Zip-Ties for the Biohazard Containment Unit and Centum Intelligence Team.
  • Restrained animations for zip-tied subjects and those being processed after being cuffed.
  • An option to move to a busier server when the current server is quiet, with a DON'T ASK AGAIN option and a corresponding Gameplay setting.
  • TXP rewards for infected players who spread their infection to new players.
  • A Call Board Meeting button in the tablet's Motions app for the Chairman and Facility Oversight, summoning board members and department leaders to the meeting room. Participants who remain until the meeting ends receive 500 NCD and 10 TXP, provided at least two participants attend.
  • Radio scrollback, retaining the last 50 messages per channel.
  • Highlights on the nearest remaining infected for uninfected players during the final minute of Protocol December containment.
  • Decontamination announcements when infected survive a cycle.
  • The ability to switch between Poison Strike and Social Study by double-clicking the Cleric ability.
  • A Battle Knife to every Osiris Cleric rank's loadout.
  • A Battle Knife to every BCU loadout.
  • Ammunition drops when infected players are killed.
  • Melee weapons in the boxing ring, where drawing weapons and fighting do not count as offences.
  • A Containment Ammunition Surplus motion for BCU.
  • A reward of 150 NCD and 8 TXP for Research Subjects and the Osiris Collective when hacking a terminal, in addition to funds obtained through Siphon Funds.
  • A reward of 100 NCD and 25 TXP for purging a breached terminal.
  • Facility Oversight access to patient records through the MEDLOG terminal.
  • Toggle Sprint for controllers.
  • A gunshot volume slider.
  • A one-time purchase option to join DSA when its team is full.
  • A DSA deployment toggle in private server commands, displaying DSA in the private server team list while deployment is open.
  • A private server command to set the time of day, freeze it, or restore the normal cycle.
  • Ammunition at the Armory vendor for Health & Research and the Administrative Committee.
  • Security Scanner sounds for clean subjects and subjects carrying contraband.
  • The ability to skip the intro using any key, click, tap, or controller button.
  • Total subteam XP display on the subteam progression page.
Changed
  • Sitting down now puts away held guns, melee weapons, and grenades, and weapons cannot be drawn while seated.
  • Holding aim while drawing a weapon now causes it to aim immediately after the draw finishes, provided aim is still held.
  • Flashlights, weapon lights, and helmet lights are brighter and reach farther, with weapon lights covering a wider area.
  • Security Scanner searches now take 5 seconds, increased from approximately 3.3 seconds, or 4.25 seconds with Enhanced Scanner.
  • Infected players cannot reset, respawn, prestige, or change teams for the first 20 seconds after infection. Fatal falls during this period leave them at 1 HP.
  • Zip-Ties now restrain hostile subjects in place for 25 seconds instead of arresting them. Resetting or changing teams while restrained sends the subject to solitary for resisting arrest.
  • HOSTILE Research Subjects return to CLEAN after spending 60 seconds in the cell block without drawing weapons or committing new offences.
  • SUSPICIOUS subjects now have 10 seconds to discard contraband before being marked HOSTILE.
  • Cuffing is interrupted if another player damages the officer during processing.
  • Cuff processing now takes 5 seconds instead of 3.
  • Protocol October solitary sentences are capped at 45 seconds.
  • Metal detectors only flag disguised Osiris Collective members.
  • Death drops now always include the held item, with a 50% chance to drop the secondary weapon and utilities and a 25% chance for each weapon in the inventory.
  • Confiscating weapons from dead players only rewards the weapon they were holding.
  • Protocol December federal containment succeeds if fewer than five infected remain when the timer expires.
  • Decontamination only escalates to Protocol December when five or more infected remain.
  • Decontamination and other emergencies now end active heists with a payout instead of cancelling them. Heists that pay out trigger the normal event cooldown.
  • Door control panels disengage locks during blackouts and cannot re-engage them until security systems are restored.
  • FRU and BCU melee attacks and punches only damage subjects marked TERMINATE, not HOSTILE.
  • Centum staff can no longer break doors with melee weapons. Subjects, the Osiris Collective, DSA, and infected players retain this ability.
  • Tasers drop when their holder dies or surrenders, allowing Research Subjects and the Osiris Collective to pick them up.
  • Shock Baton tase duration reduced from 5.5 seconds to 3 seconds.
  • Pistols can be drawn from the hip faster, becoming ready to fire in approximately half a second.
  • The flamethrower's pilot can now be lit without aiming, although aiming is still required to fire.
  • Back- and chest-holstered weapons fade while aiming to prevent them from obstructing the view.
  • Snowballs, coal, Molotovs, and grenades thrown by Research Subjects and the Osiris Collective now pass through unmarked subjects.
  • BIBC25 (BIVM) health reduced from 500 to 400.
  • BIPM-31 punches now have a 10% chance to infect players they do not kill.
  • BIIR-10 claw infections no longer mark the infected subject TERMINATE.
  • BIPM-31-RE takedowns restore less health.
  • Riots must remain at a newly reached tier for at least 60 seconds before the chaos bar can fall below it.
  • Medkit healing now uses the interaction prompt and requires the patient to remain still for 3 seconds.
  • Computers now display a TURN ON PC prompt when approached, and the HUD hides while a terminal is active.
  • Sitting at terminals no longer flags Research Subjects or reveals disguised Clerics; starting a breach does.
  • The FORCE DOORS terminal hack now opens the RSHB main doors, cells, and security checkpoint.
  • Breach hack lockouts reduced to 5 minutes, and Siphon Funds lockouts reduced to 10 minutes.
  • Power boxes now have a 5-minute cooldown after being hacked or smashed.
  • Research Subjects performing mail delivery jobs receive AC2 clearance until the job ends, except during Protocol October.
  • T88 and TD-32 changed to utility items, occupying gear slots instead of gun slots.
  • Radio jamming now prevents jammed radios from sending emergency calls or receiving messages and voice. Existing on-screen messages become unreadable.
  • Radio jams initiated by Research Subjects or the Osiris Collective now only affect Centum radios.
  • Controller sprint moved to LB. The weapon wheel is held with RB, tapping RB cycles through items, and clicking L3 no longer switches items.
  • Rejected motions no longer trigger cooldowns.
  • Players who call motions must wait 5 minutes before calling another. Passing the same motion consecutively increases its cooldown.
  • Dull Knife now reduces damage from all bladed melee weapons, including the Machete and Claw.
  • Cold Blooded now fades players out over distance when viewed through thermal imaging instead of cutting off abruptly.
  • Running footsteps are louder, while crouching footsteps are quieter.
  • The Decontamination pager now indicates whether an outbreak is required or the event is on cooldown, including the remaining time.
  • The Statistics panel has been replaced with a personnel file showing level progress, prestige count, top weapon, and remaining subteams to prestige.
Fixed
  • Various minor bugs and issues.

1.15.3

Added
  • An ambience volume slider for background room and outdoor sounds.
  • Zone-based ambience, localized facility sounds, and daytime and nighttime outdoor wildlife sounds.
  • New footstep sounds with adjustable volume.
  • Oxygen tanks for DSA gas masks, with a capacity of 2,500.
Changed
  • DSA Blackhawk insertion location moved outside the tunnel.
  • Hostile Research Subjects now take 45 seconds to become TERMINATE within their permitted zones, increased from 30 seconds anywhere in the Research Subject sector.
  • Heists and raids cannot start while DSA is deployed.
  • DSA join windows after events now last 10 minutes following Protocol December and 15 minutes following Protocol October.
  • DSA now spawns with a Baton instead of a Shock Baton.
  • Centum Security now spawns with a USP instead of a Taser.
  • Players now drop only their held weapon upon death instead of their entire loadout.
  • Picking up weapons from the ground now takes 0.75 seconds, while picking up ammunition boxes takes 1 second.
  • Heavy melee attacks now cost twice as much stamina as regular attacks. Players with empty stamina cannot perform heavy attacks and must wait 1 second between swings.
  • Shock Batons now have a 30% chance to shock on hit instead of always shocking, and a 30% chance to tase targets below 30% health.
  • The Security Scanner now uses a single 2-second hold to search a stationary subject and confiscate contraband, replacing the previous hover-based scanning system.
  • Subjects can only be scanned while standing still, downed, tased, or surrendering.
  • Security Scanner searches now reward Centum Security with half the cheapest vendor price of each confiscated item, as well as team XP regardless of the result.
  • Security Scanner cooldown increased to 30 seconds per officer, while searched subjects become immune to further scans for 3 minutes.
  • Metal detectors now mark subjects carrying contraband as SUSPICIOUS instead of displaying the CONTRABAND tag.
  • The Research Subject Discrete perk now has a 50% chance to hide contraband from Security and Radial Scanners instead of always hiding it.
Fixed
  • Fixed punching glass in combination with another hostile action incorrectly marking the player TERMINATE.
  • Performance improvements.
  • Various minor bugs.

1.15.2

Added
  • Molotovs to Osiris Collective and Research Subject vendors for 300 NCD, with a stock limit of two per player.
  • Molotovs to Medium and Heavy riot loot.
  • Locker support for DSA.
  • 20 seconds of DSA spawn protection after landing, ending early when attacking.
  • A roof restriction for the Osiris Collective while DSA is deployed.
  • Server-wide notifications when the Administrative Committee votes on or denies Protocol October.
  • Live event cooldown timers in the menu store.
  • A music sting when a riot ends.
Changed
  • Molotov and incendiary fire now deal continuous damage while players stand in the flames instead of dealing damage in one-second intervals.
  • Overlapping fires now deal damage at the rate of the strongest fire instead of stacking damage.
  • FRU is limited to 8 members, plus 2 bypass slots, during riots, heists, and raids.
  • Research Subjects can only be cuffed or zip-tied while standing still, downed, tased, or surrendering.
  • Overall levels now continue from pre-v1.15 progress, with team XP contributing to the player's level.
  • Shock Batons now stun and slow targets above 30% health instead of tasing them. Targets below 30% health have a 50% chance to be tased.
  • Riot loot now allows players carrying Flashlights or Flares to receive throwables.
  • The Bio Container, EFL-26, and Vault Drill can only be carried in hand, occupy a gear slot while held, cannot be stored in the backpack grid, and drop when put away.
  • Centum Security is limited to 12 members, plus 2 bypass slots, during riots.
  • Grenades now require the pin to be pulled by holding aim before throwing.
  • Token descriptions now indicate which teams can use them and explain that event tokens are subject to event cooldowns.
  • Riot chaos now rises and falls steadily based on rioters versus guards holding the housing block.
  • Guards killing rioters now reduce the riot chaos bar.
  • Denied Protocol October votes no longer trigger a cooldown for the next riot.
  • Limited ammunition balance adjusted.
Fixed
  • Fixed the team menu overstating Osiris Collective and FRU team limits during heists and raids.
  • Fixed the OCP DELTA-JUGG morph failing to apply in some cases.
  • Fixed the menu's top bar and Q/E page controls sometimes disappearing after returning from a game.
  • Fixed Bio Containers changing type after being moved through the inventory.
  • Fixed picking up one's own dropped guns incorrectly awarding NCD and team XP.
  • Fixed tased or ragdolled players still being able to punch or attack.
  • Fixed event tokens disappearing from vendors while their event was on cooldown.
  • Fixed Housing Riot and other tokens missing from the menu and in-game store.
  • Fixed items occasionally disappearing from inventory.
  • Fixed vendor purchases bypassing inventory limits or losing items when inventory was full.
  • Fixed the raid hacking tablet missing from Hostiles' inventories.
  • Various minor bugs.

1.15.1

Added
  • Limited ammunition for Tasers, with purchasable batteries functioning as ammunition.
Changed
  • Solitary subjects are now restricted to Research Subject cells.
  • Baton attacks now ragdoll Research Subjects below 15 HP.
  • Voluntary surrender now limits solitary sentences to Tier 2.
  • Research Subjects can now use Shock Batons and Tasers they collect.
  • Shock Baton damage increased.
  • Melee attacks and firearms are disabled for players ragdolled by a Taser.
  • Ammunition prices reduced.
  • Melee attacks and punches are rejected when the player has insufficient stamina, although stamina is still consumed when attempting them.
  • Centum Security team tools rebalanced.
  • TOC Clerics no longer play holster animations when uninfiltrating through weapon pulling.
Fixed
  • Fixed spawn protection issues involving infected players.
  • Fixed NC33, N23K, SIG MCX, SIG SG 552, and UMPS weapons not being able to be picked up from the ground.
  • Fixed holstering offsets for some weapons.
  • Fixed Research Subjects being unable to be arrested during events.
  • Fixed old riot tokens preventing the store from loading.
  • Performance improvements for certain events.

1.15.0

Added
  • Protocol December, allowing a federal deployment vote to be held by the Administrative Committee after failed decontamination. If approved, DSA opens for 30 minutes, with a five-minute window to eliminate all infected before the bombers arrive.
  • Protocol October, an end scenario for failed riot containment that deploys federal agents to the RSHB to restore order.
  • A riot revamp with Light, Medium, and Heavy tiers.
  • A Housing Lockdown lever that allows anyone to lock down the RSHB once a riot begins, remaining active until the riot ends.
  • Melee weapons: Hammer, Pipe, Battle Knife, Baton, Shock Baton, Shiv, Bat, Broom Handle, Claw, and Machete.
  • A new main UI, including revamped weapon management.
  • A new mobile interface featuring a radial weapon selector, dedicated combat controls, and hubs for inventory, missions, and the store.
  • A stamina system that drains faster when sprinting with heavier equipment or at low health.
  • Administrative Committee board motions, allowing members to propose team policies through the tablet and implement approved motions after a countdown.
  • Black Hawk insertion for DSA, allowing players to spawn aboard the helicopter and rappel down.
  • Arrest rewards for Centum Security, granting NCD and TXP for booking arrested players, with higher rewards for more difficult tiers.
  • Melee weapon damage to blast doors, with charged attacks dealing the most damage.
  • Zip-Tie arrests for BCU and FRU, allowing them to restrain HOSTILE, TERMINATE, or surrendered Research Subjects similarly to Centum Security handcuffs.
  • Medical Staff missions for completing eye tests and healing other players.
Changed
  • Blackouts can now occur alongside riots and BIPM31RE events, regardless of which starts first.
  • Fist damage reduced by 40%.
  • Coffee now reduces sprint drain and melee and punch stamina costs by 25% for 10 seconds instead of granting a speed boost.
  • Water cups now restore 35% stamina instead of granting a speed boost.
  • Godfather ranks now spawn with a Bat instead of a SIG SG 510.
  • Powerbox blackouts now affect the box's room and its two nearest adjoining zones.
  • BIIR-10 and BIMF-20 punches can now damage and break blast doors and gates.
  • CENT OS hacks now have revised durations and limits: Force Doors, Brownout, and Jam Radio last 60 seconds, while Siphon Funds takes up to NCD$1,250. Bank transfers now allow up to NCD$4,000.
  • Empty teams are hidden from the player list by default, with an option to show them in HUD settings.
  • The RSHB lockdown lever now also works during the tablet Riot protocol. Lockdown remains active until both the protocol and any ongoing riot have ended.
  • Riots now feature a chaos bar that escalates through Light, Medium, and Heavy tiers, arming subjects with random weapons at each tier. Security can make arrests during riots.
  • Riot shields now block melee weapons and punches, draining shield durability instead of damaging the player behind them.
Fixed
  • Various minor bugs and issues.

1.14

Vine Metamorphosis / Disease Specialist

Added
  • Added the Vine Metamorphosis onboarding tutorial and intro.
  • Added the BIBC25/BIVM25 virus.
  • Added the patrol system and boundary line visualization.
  • Added a new minimap interface.
  • Added the Centle tablet module.
  • Added door and glass deformation systems.
  • Added a new TV interface.
  • Added a turret line-of-sight system and a turret in the Decontamination Shelter.
  • Added new heist music and sound stinger effects.
  • Added a report button to the main menu, allowing players to report players and bugs without spawning.
  • Added a monthly Top Donators leaderboard to facility TVs, displaying the top five Robux spenders.
  • Added evacuation guidance during decontamination, including an orange route to the Shelter and an on-screen countdown until the blast doors seal for everyone except the Osiris Collective.
  • Added a pilot flame to the flamethrower that remains lit briefly between bursts.
  • Added sterilization status screens to airlocks, displaying live cycle progress when the blast doors seal.
  • Added gamepad support to the onboarding intro and tutorial, including controller button prompts and D-Pad and X/A navigation.
  • Added gamepad aim settings for the Aim Precision Curve and Aim Down Sights Speed.
  • Added whole-team weapon access for each team's highest subteam, allowing top roles to equip primary and secondary weapons from across their team's subteams.
  • Added Substation patrol Clock-In.
  • Added a Legacy Menu Music toggle to play the old v0.2.0 menu theme.
  • Added the `/emerg` and `/emergency` chat commands to request emergency radio assistance.
  • Added global missions.
  • Added the Disease Specialist Virologist skinpack, including Hazmat features for Virologists and Experimental using a new morph.
  • Added Disease Specialist skinpack color variants and a black variant for Executive HR.
  • Added flip-up helmet face shields to compatible morphs.
  • Added a killfeed for knife and punch kills.
  • Added a 2x XP Weekend reminder to the menu.
  • Added a badge for prestiging every subteam.
  • Added a skip button for the intro cinematic.
  • Added a setting to toggle meme noises on confirmed player kills.
  • Added tap-to-punch on mobile when no tool is equipped.
  • Added guided onboarding tutorials for Virologist Staff, Biohazard Containment Unit, Osiris Collective, and Facility Response Unit, including a hands-on cure-making walkthrough for Virologists.
  • Added a skip option to the onboarding tutorial, activated by holding the Skip button for three seconds.
  • Added containment protection for test subjects gassed inside test chambers, preventing harm until they leave or fight back.
  • Added three-round burst fire mode to the MP5, SNC556, SIG SG 552, and DT-MDR.
  • Added on-screen objective hints during riots and outbreaks.
  • Added notifications when missions reset.
  • Added a nametag indicator for players who cannot chat with you due to Roblox chat restrictions.
  • Added a server browser to the menu.
  • Added coffee machines in RSHB and outside the combatant spawn area. Coffee costs $75 NCD$ and grants a speed boost when consumed.
  • Added a studio title-card video intro to the loading screen.
  • Added hackable power boxes that the Osiris Collective can use to black out facility sectors with a Tapper0. Infected players can also punch the boxes to disable their sector's lights.
  • Added the TD-32 anti-disguise dart gun for CWU and Detachment-26, which exposes Osiris infiltrators wearing stolen disguises.
  • Added new Biohazard Containment Unit missions, including escorting tests, guarding sectors, confiscating dropped weapons, and returning bio containers.
  • Added cosmetic autonomous robot vacuums that roam the facility.
  • Added elevator status screens.
  • Added accessibility settings to remove photosensitivity effects and simulated tinnitus.
  • Added a slight stunning effect to grenades.
  • Added a Toggle Sprint setting.
  • Added support for viewing unpurchased or unavailable morphs in the locker.
  • Readded the Delta Juggernaut morph.
Changed
  • Replaced Centum Security's MP5 with the MP7 and Seasoned Security's M4A1 with the M4 Carbine.
  • Changed Osiris Collective team limits and entry requirements. The initial limit was 0–6 players overall with four bypass slots, and the entry requirement was later raised to six combined Centum Security and Facility Response Unit players.
  • Removed certain team limits.
  • Decreased the infection event time rate.
  • Changed testing chambers to prevent combatants and Biohazard Containment Unit members from entering.
  • Changed the anti-cheat configuration to reduce rare false positives.
  • Changed the Veteran Handlers' SIG MPX to the UMP and the Daredevil Handlers' UMP to the SIG MPX.
  • Changed the Biohazard Containment Unit unlock requirement to 150 XP.
  • Adjusted damage for the SIG MPX and UMP.
  • Changed the Centle word game to use a much larger pool of random words.
  • Changed the dry-fire weapon click sound.
  • Changed Decontamination Service announcement PA start and ending sound effects.
  • Changed the Aggressive Manipulator II perk so disguised, unarmed Clerics blend in with the staff they impersonate and cannot be attacked by that side. Equipping a tool removes the disguise.
  • Changed Cleric disguise balancing so D26 scanners can detect Clerics and automatically remove disguises when they are exposed. Aggressive Manipulator II also gained a maximum disguise duration.
  • Slightly buffed the MP7.
  • Reduced the D26 Radial Scanner's sweep radius from 50 to 35 studs.
  • Changed Facility Oversight to earn full Team XP from kills and assists.
  • Changed XP and Cash boosts to activate when their tokens are used rather than when purchased.
  • Increased the overall XP gain rate.
  • Changed ragdoll physics to collapse more realistically.
  • Improved melee hit detection and ping-compensated registration for punches and infected punches.
  • Increased Master Keycard drop chances on death.
  • Changed onboarding and tutorial content.
  • Retired the Blanks currency and automatically converted existing Blanks at a rate of 1 Blank to $150 NCD$.
  • Changed the MP5, SNC556, SIG SG 552, and DT-MDR to support cycling into three-round burst mode using the firemode key.
  • Changed the location of several props around the map to provide better cover.
  • Changed daily login rewards to grant Prestige Points alongside XP and cash, with a larger reward for seven consecutive days.
  • Changed the Cold Blooded perk to reduce detection range by thermal vision by 15% per point.
  • Doubled the penalty for killing innocent civilians.
  • Changed the menu to quiet event music and disable audio reverb while open, fading the event music back in when returning to the game.
  • Changed patrol pay to arrive every 30 in-game minutes while maintaining the same total payout, with a timer and per-cycle reward shown on the task panel.
  • Changed Facility Response Unit player limits during heists and raids to eight, or ten with bypass.
  • Changed asset loading to prioritize critical assets for faster loading.
  • Changed takedown executions to bounce off Juggernaut-suited targets unless they are below 20% health.
  • Changed the BIPMZ takedown to avoid targeting Juggernauts until they are below 20% health.
  • Changed the death screen to use randomized cinematic camera angles and audio drops.
  • Changed death ragdolls to react to impacts, including headshots, explosions, and heavy infected melee attacks.
  • Changed facility lighting from Future Lighting to Shadow Map as a performance test.
  • Increased streaming distance from 150 to 400 studs following the lighting change.
  • Changed TOC subteam descriptors.
  • Changed Osiris Collective C-SF variant aliases and descriptors back to their previous names.
  • Changed some Team Leader order requirements.
  • Slightly reduced Osiris Collective and Facility Response Unit team limits during raids and heists.
Fixed
  • Fixed various gameplay bugs involving viruses and gameplay mechanics.
  • Fixed glass shattering causing heavy lag and frame freezes when several panes broke at once.
  • Fixed Osiris Collective bypass slots not working correctly and the menu failing to display the additional slots.
  • Fixed the flamethrower's fire sound continuing to loop after death or switching weapons mid-fire.
  • Fixed music and ambience remaining silent after selecting a team in the onboarding intro.
  • Fixed virus footstep sounds persisting at a player's last location after death or respawn.
  • Fixed loadouts not always defaulting to the weapons associated with the player's current rank.
  • Fixed knives sometimes not following the same kill-authorization rules as guns.
  • Fixed infiltration disguises copying player avatar accessories onto uniforms that normally spawn without them.
  • Fixed broken glass panes not respawning correctly.
  • Fixed the locker preview sometimes displaying a blank character without a morph or animation.
  • Fixed Disease Specialist morphs applying player accessories after respawning.
  • Fixed 2x XP and Cash boost tokens sometimes failing to activate.
  • Fixed the store not updating to show the active XP/Cash boost multiplier.
  • Fixed grenade aim and throw buttons not working on mobile.
  • Fixed mobile players being unable to authorize Research Subjects.
  • Fixed settings toggles and sliders not saving or loading correctly.
  • Fixed settings failing to save when leaving the game without closing the settings page.
  • Fixed Wicked Osiris morphs spawning with less armor than their standard counterparts.
  • Fixed ragdolls twitching on the ground.
  • Fixed client frame-rate drops in some crowded areas.
  • Fixed the Efficient Plating perk failing to grant bonus armor on spawn.
  • Fixed thermal vision sometimes failing to show nearby Osiris Collective members and Research Subjects.
  • Fixed infected vision missing some infected players; it now also reveals Stalkers.
  • Fixed disguised Osiris operatives retaining disguise immunity while completing substation, heist, and raid objectives; completing these objectives now removes the disguise.
  • Fixed gamepad and console players being unable to toggle Hazmat suits; the control is now D-pad Down.
  • Fixed rare cases of players becoming stuck on the loading screen or a black screen.
  • Fixed the pager and tablet screens sometimes remaining visible after unequipping them.
  • Fixed heist votes starting before the heist was prepared.
  • Fixed tear gas and acid clouds repeatedly toggling their slow and screen effects while players stood inside them.
  • Fixed dead bodies jittering on busy servers.
  • Fixed a brief freeze before the death ragdoll took over.
  • Fixed the loading modal briefly flashing and the area reloading after death.
  • Fixed some Osiris Collective events failing to start after a vote.
  • Fixed EFL sometimes failing to place correctly.
  • Fixed some C-SF morph issues.
  • Fixed vacuum droid pathfinding.
  • Fixed some areas missing lights.
  • Fixed decontamination guide lines ending incorrectly at the Testing Sector.
  • Fixed the Decontamination Shelter strobe light.
  • Fixed weather sounds and event music breaking for the remainder of a session after the first death.
  • Potentially fixed dead ragdolls twitching on busy servers.
  • Fixed players being unable to switch to a non-full subdivision when their current base team was full.
  • Fixed incorrect armor values for C-SF morphs.
  • Fixed outdoor lighting issues.
  • Fixed BIPMZ takedown victims dying to gunfire during the cinematic.
  • Fixed the BIPMZ post-takedown heal failing to apply.
  • Fixed the M key opening the minimap while piloting the UAV.
Performance
  • Majorly improved loading times.
  • Migrated to a new character constraints system to fix gun binding and joint issues, including issues affecting night-vision goggles.
  • Improved client and server performance.
  • Replaced Future Lighting with Shadow Map during a performance test to improve frame rates on supported devices.
  • Increased asset-loading efficiency and streaming distance.

1.13

1.13.1

Added
  • Added new CCTV cameras.
  • Added an Authorization tool to Health & Research starting equipment.
  • Added a 15-second cooldown between BIPMZ Zombie takedowns.
Changed
  • Increased TOC team limits during raids from 2× to 2.5× and during heists from 1.5× to 2×.
  • Removed the MRI machine's metal magnet temporarily to prevent it from pulling players into the machine and killing them while anticheat false-positive bans were being addressed.
  • Removed the F-key tablet toggle; tablets now always open expanded.
  • Updated the Weekly Skin Shop rotation with new skins.
  • Reduced excessive blood effects during the BIPMZ Zombie slam attack for better performance.
Fixed
  • Fixed announcement text breaking when team names contained special characters.
  • Fixed chat bubbles not displaying properly for other players.
  • Blocked blank or whitespace-only chat messages.
  • Fixed rapidly switching CCTV cameras sometimes breaking the camera view.
  • Fixed team member counts failing to update when players left.
  • Fixed stale team counts appearing when reopening the team menu.
  • Fixed bypass gamepass holders being counted toward regular team limits.
  • Added a prompt to purchase the bypass gamepass when a team is full but bypass slots are available.
  • Fixed the menu for purchasing teams with XP or Progression Points not appearing due to a pathing issue.
  • Fixed drill interactions and progress not cleaning up correctly when a heist ended during drilling.
  • Fixed duffel bag drop-off zones persisting between heists.
  • Fixed BIPMZ Zombie death animations playing multiple times.
  • Fixed zombie limbs continuing to move after death.
  • Fixed takedown victims snapping back to a standing pose after being killed.
  • Fixed decapitated head issues.
  • Fixed zombie transformations becoming stuck when the idle sound failed to load.
  • Fixed the dart gun incorrectly ragdolling infected BIPM31/BIPMZ players and causing invisible character issues.
  • Fixed a potential crash when displaying activated perks after respawning.
  • Fixed duplicate player names appearing when refreshing the Medical Tablet patient dropdown.
  • Fixed tablets sometimes failing to open.
Performance
  • Fixed game-wide frame drops associated with EKG machines.
  • Reduced excessive BIPMZ Zombie blood effects during slam attacks.
  • Improved client and server stability.

1.13.0

Added
  • Added a Medical Wing featuring an MRI scanner, centrifuge, eye test, ICU beds, and EKG monitors.
  • Added a medical ailments and treatment system.
  • Added a Medical Tablet for Health & Research.
  • Added administrable medicines and medicine storage.
  • Added a patient records system with persistent data.
  • Added a fire spread system for flamethrowers and incendiary weapons.
  • Added spore vent hazards.
  • Added radio quick actions for Photo Mode, Emergency, Nametag, and voice chat toggling.
  • Added 3D ambient sound zones with occlusion.
  • Added an Osiris Collective assassination hit board.
  • Added shootable fire extinguisher cases.
  • Added Hazmat suit voice alerts.
  • Added fire alarm emergency lighting.
  • Added new Executive Orders.
  • Added loading screen tips.
Changed
  • Changed medkit healing to require holding the button, with cooldowns.
  • Changed cure racks to spawn partially stocked.
  • Changed blast door and Research Subject spawn door sound effects.
  • Changed bullet tracer visuals.
  • Changed tablet UI to use sidebar navigation.
  • Changed night vision goggles' visuals and sounds.
  • Re-enabled rain and disabled snow event weather and textures.
  • Changed rolling recoil patterns.
Fixed
  • Fixed issues involving BIPM-31-RE and BIPMZ.
  • Fixed medkit equip errors and unintended healing interactions.
  • Fixed game-wide frame drops caused by EKG machines.
  • Fixed the Administrative Committee elevator interaction not appearing.
  • Fixed some RCS Crimson Corps morphs having invalid speed-boost modifiers.
  • Fixed other unspecified bugs.
Performance
  • Improved game performance.